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3do_gen_box_1x1x2minvis.3do
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Text File
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1999-11-15
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4KB
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124 lines
# MODEL 'gen_box_1x1x2minvis.3do' created from 'H:\Amodelx\gen_box_1x1x2minvis.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:box_4invsbl_side.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.122474
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.050000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME Box01
RADIUS 0.122474
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.100000 -0.050000 -0.050000 0.000000 0.000000 0.000000 1.000000
1: 0.100000 -0.050000 -0.050000 0.000000 0.000000 0.000000 1.000000
2: -0.100000 0.050000 -0.050000 0.000000 0.000000 0.000000 1.000000
3: 0.100000 0.050000 -0.050000 0.000000 0.000000 0.000000 1.000000
4: -0.100000 -0.050000 0.050000 0.000000 0.000000 0.000000 1.000000
5: 0.100000 -0.050000 0.050000 0.000000 0.000000 0.000000 1.000000
6: -0.100000 0.050000 0.050000 0.000000 0.000000 0.000000 1.000000
7: 0.100000 0.050000 0.050000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 4
0: 0.000500 -0.000500
1: 0.000500 -0.999501
2: 0.999501 -0.999500
3: 0.999500 -0.000500
VERTEX NORMALS
# num: x: y: z:
0: -0.333333 -0.666667 -0.666667
1: 0.816497 -0.408248 -0.408248
2: -0.816497 0.408248 -0.408248
3: 0.333333 0.666667 -0.666667
4: -0.666667 -0.333333 0.666667
5: 0.408248 -0.816497 0.408248
6: -0.408248 0.816497 0.408248
7: 0.666667 0.333333 0.666667
FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 2, 1 3, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 2 1, 3 0, 0
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 0 5, 3 7, 2
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 2 6, 1 4, 0
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 3 5, 3
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 3 4, 0 0, 0
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 3 3, 2 7, 2
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 2 5, 3 1, 3
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 2 2, 1 6, 1
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 1 7, 2 3, 2
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 1 0, 0 4, 0
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 0 6, 1 2, 1
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 -1.000000
1: 0.000000 0.000000 -1.000000
2: 0.000000 0.000000 1.000000
3: 0.000000 0.000000 1.000000
4: 0.000000 -1.000000 0.000000
5: 0.000000 -1.000000 0.000000
6: 1.000000 0.000000 0.000000
7: 1.000000 0.000000 0.000000
8: 0.000000 1.000000 0.000000
9: 0.000000 1.000000 0.000000
10: -1.000000 0.000000 0.000000
11: -1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 Box01